Spaceports

Contents


Spaceport Class

Spaceport classification is maintained by the Bureau of Ships and Services. A spaceport's class identifies its size and quality and the services it has available.

Whenever a planet or other location is referred to by its spaceport class, the class denotes the highest class of spaceport publicly available, or the class of the location's primary spaceport through which most travel and commerce is conducted. Planets may have other larger unlisted spaceports which are secret or private. On planets where the planet itself is largely depopulated or otherwise off-limits, the primary spaceport may be located in orbit.

In addition to the spaceport defenses listed below, note that spaceports in populated and/or important locations will often have a significant naval presence either on-site or located nearby.


Class X — No Spaceport

Locations with the Class X designation have no spaceport at all, not even a landing field. Landing a starship at such a location requires searching out a suitably flat, clear area.

Class X locations tend to be either uninhabited or unexplored.


Class E — Landing Field

Docking Fee Short-Term  (1 day) Long-Term Storage  (1 month)
Cost 0 credits (not available)

Locations designated Class E have a "spaceport" consisting of a field of dirt or duracrete, and a seating area with a computer terminal and charging port. These landing fields tend to be automated and unmanned.

Sample Spaceport Map:
Class E Spaceport


Class D — Outpost

Docking Fee Short-Term  (1 day) Long-Term Storage  (1 month)
Cost [cost modifier x 2] credits (not available)

Locations designated Class D have an outpost with some stored fuel and supplies and a limited repair shop. Such spaceports are often manned by a single operator.

Sample Spaceport Map:
Class D Spaceport


Class C — Minor Spaceport

Docking Fee Short-Term  (1 day) Long-Term Storage  (1 month)
Cost [cost modifier x 5] credits [cost modifier x 50] credits

Locations designated Class C are the smallest ports that can truly be called spaceports, providing for both the basic necessities of space travel and also some amount of commerce and recreation without travellers needing to leave the spaceport.

Sample Spaceport Map:
Class C Spaceport
 


Class B — Standard Spaceport

Docking Fee Short-Term  (1 day) Long-Term Storage  (1 month)
Cost [cost modifier x 10] credits [cost modifier x 100] credits

Class B spaceports function as fully self-contained transit hubs, with travellers able to do all of their eating, sleeping, and commerce without needing to leave the port.


Class A — Major Spaceport

Docking Fee Short-Term  (1 day) Long-Term Storage  (1 month)
Cost [cost modifier x 20] credits [cost modifier x 200] credits

Officially known as "Imperial Class" spaceports (or "Republic Class", during the time of the Galactic Republic), a Class A spaceport is essentially a small city unto itself.


Spaceport Services

The specific services available at a spaceport depend on the spaceport's class designation:

Communication and METOSPs

Without a holonet transceiver or hyperspace transceiver, a ship is restricted to communicating with normal long-range comms and can only receive news or personal messages when docked at a spaceport.

A planet's Message To Spacers (METOSP) is broadcast from orbital beacons to arriving ships on all planets with a spaceport, as well as many of those without. METOSPs for uninhabited planets usually only provide publicly available survey data, while inhabited planets' METOSPs will include directions to the proper spaceport(s), any current travel alerts or warnings, prices for spaceport services, and possibly much more.

Docking Fees

Spaceports of Class D and larger charge daily fees for docking a ship at the spaceport. In exchange for the fee, docked ships have access to all the other services listed below. The prices given here are generally comparable to the prices a ship would pay for landing at some other private dock or landing pad; free parking on inhabited planets is usually only possible (if it is possible at all) by landing far away from any urban areas.

Ship Size Spaceport Class
D — Outpost C — Minor B — Standard A — Major
Huge or smaller 2 credits/day 5 credits/day 10 credits/day 20 credits/day
Gargantuan 4 credits/day 10 credits/day 20 credits/day 40 credits/day
Colossal 10 credits/day 25 credits/day 50 credits/day 100 credits/day

Ships looking to avoid high docking fees during long stays should see Long-Term Storage below.

Long-Term Storage

Spaceports of Class C and larger can provide long-term storage for ships no larger than Colossal size. Long-term storage fees are three times less expensive per day than normal docking fees, but must be payed for in increments of one month. Additionally, a ship in long-term storage might require as much as several hours advance notice before it can be moved to the main docking bay and made ready to depart.

Ship Size Spaceport Class
C — Minor B — Standard A — Major
Huge or smaller 50 credits/month 100 credits/month 200 credits/month
Gargantuan 100 credits/month 200 credits/month 400 credits/month
Colossal 250 credits/month 500 credits/month 1000 credits/month

Fuel and Resupply

Ships can purchase fuel at any spaceport (although ports smaller than Class C might have limited supply).

Ships can resupply on food and other life support consumables (see Upkeep) at any Class D or better spaceport. Higher-quality consumables, such as is required for carrying higher-paying passengers (see Passenger Requirements), are available at spaceports of Class C or better.

Astrogation Data

In addition to providing landing areas and fuel, all spaceports have current astrogation data available for download for a 150 credit fee (though prices may vary depending on the spaceport and/or the specific astrogation routes requested). Data for rimward regions may be significantly out of date (see the table below). Data for non-public or obscure hyperspace routes, or routes through the Deep Core, Wild Space, or Unknown Regions is usually not publicly available and must be purchased/obtained through some other means.

Route Location Typical Age of Astrogation Data
Major Hyperlanes Less than 1 day
Core, Inner Rim, Mid Rim Less than 1 week
Outer Rim Less than 1 month
Deep Core, Wild Space, Unknown Regions Varies

See Astrogation or Hyperspace Travel Calculator for details on using astrogation data for hyperspace travel.

Ship Repair/Modification

Spaceports of Class D or better include repair shops that can perform routine maintenance and basic repairs (see Starship Repair), though smaller spaceports may not always have specific needed ship components on-hand. Spaceports of Class B or better are assumed to have access to all common legal starship components, and can install emplacements and modify ship systems in addition to performing repairs.

Though primarily intended for ship repair, spaceport repair shops can usually perform work on droids or other mechanical equipment as well if needed.

Construction Shipyards

The largest spaceports include on-site shipyards capable having starships up to Colossal size built on-demand. Starship construction at a spaceport shipyard generally requires 1 day per 1000 credits of the ship's final cost (though time requirements can usually be halved by doubling the price).

Commerce

Passenger and freight shipping is usually based around spaceports. See Shipping and Trade for details on finding passengers and freight lots.

Note that the population of a planet used when calculating available passengers and freight assumes that the ship is docked at the planet's primary (i.e. highest-class) spaceport. Looking for passengers or cargo at a smaller alternate spaceport will generally reduce the planet's effective population for the purpose of calculations.

Medical Facilities

Spaceports of Class B or better include on-site medical facilities in case of sickness or injury, although spaceports of less than Class A may not always have specific needed medicines or equipment on-hand. Class A spaceports are assumed to have access to all common legal medicines and medical equipment, and can install or modify cybernetics in addition to performing basic treatments.

Treatment Amount Cost
Emergency Medpac Treatment 1 minute and 1 medpac 300 credits
Bacta Tank Treatment 1 hour 300 credits
Long-Term Care 1 day 300 credits
Surgery 1 hour 500 credits
Treat Disease 1 day 500 credits
Treat Poison 1 hour 100 credits
Treat Radiation 1 day 1000 credits

See Treatment Actions for the effects of the various treatment options. See Cybernetics for the surgery costs of installing cybernetic prostheses.

Lodging

All spaceports provide lodging in the sense that travellers are free to live in their own spaceships while the ship is docked or kept in storage. Additionally, Class B spaceports have their own on-site lodgings (of Budget or Average quality, see below) and Class A spaceports offer lodgings of all quality levels.

Lodging Quality Cost
Budget 20 credits/day
Average 50 credits/day
Upscale 100 credits/day
Luxurious 200 credits/day

If a traveller pays for spaceport lodging (or otherwise lives anywhere other than on their ship), they are not required to pay their ship upkeep cost.

Vehicle Rental

Spaceports of Class B and better offer vehicle rental, including speeders and shuttles (with and without hyperdrives).

Vehicle Rental Price
Speeder Bike 20 credits/day
Landspeeder (Average) 50 credits/day
Landspeeder (Luxury) 100 credits/day
Airspeeder 500 credits/day
Shuttle (Interplanetary) 1000 credits/day
Shuttle (Interstellar) 2000 credits/day

Orbital Docks

The largest spaceports have additional corresponding docking stations in planetary orbit, providing resupply and repairs to ships that are unable or unwilling to land on the planet's surface, with dedicated shuttles providing transportation between the orbital station and the main spaceport.