This page guides players through the process of advancing to a new character level, as described on pages 36 and 54 of the SWSE Core Rulebook and in the Leveling Up section of the houserules page.
The following table shows the amount of experience points needed for each level:
Lvl | XP | Lvl | XP | Lvl | XP | Lvl | XP | 1 | 0 | 6 | 15,000 | 11 | 55,000 | 16 | 120,000 |
---|---|---|---|---|---|---|---|---|---|---|
2 | 1,000 | 7 | 21,000 | 12 | 66,000 | 17 | 136,000 | |||
3 | 3,000 | 8 | 28,000 | 13 | 78,000 | 18 | 153,000 | |||
4 | 6,000 | 9 | 36,000 | 14 | 91,000 | 19 | 171,000 | |||
5 | 10,000 | 10 | 45,000 | 15 | 105,000 | 20 | 190,000 |
Is your character force sensitive, or are you going to be gaining force sensitivity with this level-up?
Force sensitive characters have access to extra feats and talents, but gaining the Force Sensitivity feat for the first time incurs a level penalty.
Your character gains the Force Sensitivity feat.
You can now make any uses of the Use the Force skill that do not require skill training, and the Use the Force skill is considered a class skill for all future levels (though not retroactively for all past levels). You may also now have access to other types of precognition or heightened awareness or other force-related abilities, at the GM's discretion.
At your next level-up, you will be able to choose from the list of Force Feats (including Force Powers) and the lists of Force Talents, in addition to the feats and talents normally available to your character class.
For now, your force sensitivity has manifested but is raw and untrained; you are not able to use it for telekinesis or for most practical applications yet. It is highly recommended that you take the Skill Training (Use the Force) feat, either during your next level-up, or by gaining the feat through study.
Note that force sensitivity is not the same thing as Jedi training. Learning Jedi-specific techniques and lore or learning how to build or use a lightsaber requires training that cannot be gained simply from normal adventuring experience. Depending on the era and setting of your campaign, knowledge of the Jedi and other Force-Using Traditions may be obscure or actively suppressed. If you would like for your character to have a lightsaber and/or to be part of the Jedi or some other force tradition, talk with your GM to see what might be possible.
When you gain the Force Sensitivity feat, you gain nothing else this level. The level you gain at this increase does not belong to any class, and you do not get HP, BAB, class skill bonuses, or a new talent this level.
The only other thing you may gain this level, aside from the Force Sensitivity feat itself, is an Ability Score increase if your gained level is a multiple of four (see below).
Are you leveling up into a level that is a multiple of four? (level 4, level 8, level 12, etc.)
Choose two of your six ability scores (STR, DEX, CON, INT, WIS, CHA), and increase them each by +1. You cannot put both +1 increases into the same ability score.
If you increase your CON score such that your CON modifier increases by 1, you retroactively gain bonus HP for all previous levels.
If you increase your INT score such that your INT modifier increases by 1, you immediately gain one new trained skill and one new known language.
Your ability scores do not increase this level.
Are you leveling up into a level that is a multiple of four? (level 4, level 8, level 12, etc.)
Choose two of your six ability scores (STR, DEX, CON, INT, WIS, CHA), or two of your five scores if you are a droid, and increase them each by +1. You cannot put both +1 increases into the same ability score.
If you increase your CON score (or STR for droids) such that your CON modifier increases by 1, you retroactively gain bonus HP for all previous levels. For example, if you are currently leveling up to level 8, your HP increases by 7 points.
If you increase your INT score such that your INT modifier increases by 1, you immediately gain one new trained skill and one new known language.
Your ability scores do not increase this level.
Choose a character class for this level. Which class you choose will determine how much HP and BAB you gain, which skills gain a class skill bonus, and which talent trees you pick this level's talent from (see Base Classes for details).
You are not required to pick the same class as when you created your character, but note that if you choose to multiclass you will not gain any of the starting bonuses (such as defense bonuses or starting feats) from your new class. The exception to this is when you multiclass into a new Prestige Class, since each new prestige class does give you starting bonuses.
Are you leveling up into a core class (Noble, Scoundrel, Scout, Soldier, or Tech Specialist) this level, or into a prestige class?
The amount of hit points you gain depends on which character class you chose for this level.
Additionally, you can choose to either roll your class's hit die for a randomized amount of HP, or you can choose to simply take the average roll (rounded down). Choosing to take the average roll gives a slightly lower amount of HP, but guarantees a fixed amount rather than risking a low roll.
Character Class |
HP Gained | |
---|---|---|
Rolling Hit Die | Taking Average Roll | |
Noble | 1d6 + CON mod | 3 + CON mod |
Scoundrel | 1d6 + CON mod | 3 + CON mod |
Scout | 1d8 + CON mod | 4 + CON mod |
Soldier | 1d10 + CON mod | 5 + CON mod |
Tech Specialist | 1d6 + CON mod | 3 + CON mod |
Your base attack bonus increases by an amount that depends on which class you chose for this level. The table below gives the total BAB for each core class at each level (rounded down).
If you have levels in more than one character class, calculate the total BAB for each class separately based on how many levels you have in each class, and add those BAB amounts together. Don't round down until after you have added up the different totals.
For the five core character classes, the spreadsheets linked on the Character Sheets page will do the calculations for you automatically.
Class | BAB |
---|---|
Noble | 0.75 x class lvl |
Scoundrel | 0.75 x class lvl |
Scout | 0.75 x class lvl |
Soldier | 1 x class lvl |
Tech Specialist | 0.75 x class lvl |
You get a +[class lvl / 2] bonus (rounded down) to your Class Skills. For example, if you have 4 levels in the Scout class, you get a +2 skill bonus to each of the Scout class's class skills. If you have levels in more than one character class, the class skill bonuses stack; add up the [class lvl / 2] bonuses for each skill from each class. Don't round down until after you have added up the different totals.
For the five core character classes, the spreadsheets linked on the Character Sheets page will do the calculations for you automatically.
You gain one new feat every level. Any character can choose any feat that they meet the prerequisites for, regardless of what character class they chose. See All Feats for the list of feats, or you can use the "Feats by Category" lists on the Rules Compendium page.
Depending on your character's species, there may be Species-Specific Feats you can choose from as well. If you are a droid, you can also choose to select your feat from the list of Droid-Only Feats.
You gain one new talent every level. Choose your talent from the talent trees available to the character class that you chose for this level:
If you are a droid, you can also choose to select your talent from the list of Droid Talents.
Is this a new prestige class that you are leveling up into for the first time, or have you already taken one or more levels in this class?
To choose a new prestige class, you must meet all of that class's prerequisites. Most prestige classes require that characters be of a certain level or BAB, have some specified skills, feats, or talents, and/or have some other character features or background.
When you gain a level in a new prestige class for the first time you gain bonuses to your defenses, as given in the Prestige Classes spreadsheet. Note that these bonuses do not stack with your defense bonuses from your starting class or from other prestige classes; rather, for each of your three defenses (Reflex, Fortitude, and Will), you take the highest available class bonus out of those provided by your starting core class and any prestige classes you have.
Some prestige classes also grant other starting benefits; see the spreadsheet linked above.
All prestige classes have a class feature that gets more powerful with every level taken in that prestige class. See the prestige classes spreadsheet linked above for details.
The amount of hit points you gain depends on which prestige class you chose for this level.
Additionally, you can choose to either roll your class's hit die for a randomized amount of HP, or you can choose to simply take the average roll (rounded down). Choosing to take the average roll gives a slightly lower amount of HP, but guarantees a fixed amount rather than risking a low roll.
Most prestige classes have a hit die of d8, d10, or d12. See the table below for the amount of HP gained.
Prestige Class Hit Die |
HP Gained | |
---|---|---|
Rolling Hit Die | Taking Average Roll | |
d8 | 1d8 + CON mod | 4 + CON mod |
d10 | 1d10 + CON mod | 5 + CON mod |
d12 | 1d12 + CON mod | 6 + CON mod |
Your base attack bonus increases by an amount that depends on which prestige class you chose for this level. Most prestige classes give either [0.75 x class lvl] or [1 x class lvl] BAB.
To calculate your character's total BAB, figure out the net BAB for each class separately based on how many levels you have in each class, and add those BAB amounts together. Don't round down until after you have added up the different totals.
You get a +[class lvl / 2] bonus (rounded down) to your Class Skills. For example, if you have 4 levels in the Scout class, you get a +2 skill bonus to each of the Scout class's class skills. If you have levels in more than one character class, the class skill bonuses stack; add up the [class lvl / 2] bonuses for each skill from each class. Don't round down until after you have added up the different totals.
Some prestige classes have their skill bonuses doubled or tripled for specific class skills. In this case, the prestige class gives a +[class lvl x 1] or +[class lvl x 1.5] skill bonus, respectively.
You gain one new feat every level. Any character can choose any feat that they meet the prerequisites for, regardless of what character class they chose. See All Feats for the list of feats, or you can use the "Feats by Category" lists on the Rules Compendium page.
Depending on your character's species, there may be Species-Specific Feats you can choose from as well. If you are a droid, you can also choose to select your feat from the list of Droid-Only Feats.
You gain one new talent every level. For most prestige classes, you can choose your talent from either the talent trees of one or more core classes, or from the list of Prestige Class Talents specific to your prestige class. If you are a droid, you can also choose to select your talent from the list of Droid Talents.
Are you leveling up into a level that is a multiple of four? (level 4, level 8, level 12, etc.)
Choose two of your six ability scores (STR, DEX, CON, INT, WIS, CHA) and increase them each by +1. You cannot put both +1 increases into the same ability score.
If you increase your CON score such that your CON modifier increases by 1, you retroactively gain bonus HP for all previous levels. For example, if you are currently leveling up to level 8, your HP increases by 7 points.
If you increase your INT score such that your INT modifier increases by 1, you immediately gain one new trained skill and one new known language.
If you increase your WIS score such that your WIS modifier increases by 1, you immediately gain one new force power for each time you have previously taken the Force Training feat.
Your ability scores do not increase this level.
Choose a character class for this level. Which class you choose will determine how much HP and BAB you gain, which skills gain a class skill bonus, and which talent trees you pick this level's talent from (see Base Classes for details).
You are not required to pick the same class as when you created your character, but note that if you choose to multiclass you will not gain any of the starting bonuses (such as defense bonuses or starting feats) from your new class. The exception to this is when you multiclass into a new Prestige Class, since each new prestige class does give you starting bonuses.
Are you leveling up into a core class (Noble, Scoundrel, Scout, Soldier, or Tech Specialist) this level, or into a prestige class?
The amount of hit points you gain depends on which character class you chose for this level.
Additionally, you can choose to either roll your class's hit die for a randomized amount of HP, or you can choose to simply take the average roll (rounded down). Choosing to take the average roll gives a slightly lower amount of HP, but guarantees a fixed amount rather than risking a low roll.
Character Class |
HP Gained | |
---|---|---|
Rolling Hit Die | Taking Average Roll | |
Noble | 1d6 + CON mod | 3 + CON mod |
Scoundrel | 1d6 + CON mod | 3 + CON mod |
Scout | 1d8 + CON mod | 4 + CON mod |
Soldier | 1d10 + CON mod | 5 + CON mod |
Tech Specialist | 1d6 + CON mod | 3 + CON mod |
Your base attack bonus increases by an amount that depends on which class you chose for this level. The table below gives the total BAB for each core class at each level (rounded down).
If you have levels in more than one character class, calculate the total BAB for each class separately based on how many levels you have in each class, and add those BAB amounts together. Don't round down until after you have added up the different totals.
For the five core character classes, the spreadsheets linked on the Character Sheets page will do the calculations for you automatically.
Class | BAB |
---|---|
Noble | 0.75 x class lvl |
Scoundrel | 0.75 x class lvl |
Scout | 0.75 x class lvl |
Soldier | 1 x class lvl |
Tech Specialist | 0.75 x class lvl |
You get a +[class lvl / 2] bonus (rounded down) to your Class Skills. For example, if you have 4 levels in the Scout class, you get a +2 skill bonus to each of the Scout class's class skills. If you have levels in more than one character class, the class skill bonuses stack; add up the [class lvl / 2] bonuses for each skill from each class. Don't round down until after you have added up the different totals.
Regardless of what class you chose for this level, force sensitive characters always treat the Use the Force skill as a class skill.
For the five core character classes, the spreadsheets linked on the Character Sheets page will do the calculations for you automatically.
You gain one new feat every level. Any character can choose any feat that they meet the prerequisites for, regardless of what character class they chose. See All Feats for the list of feats, or you can use the "Feats by Category" lists on the Rules Compendium page.
As a force sensitive character, you can always choose to select your feat from the list of Force Feats. Depending on your character's species, there may be Species-Specific Feats you can choose from as well.
You can learn Force Powers by taking the Force Training feat. Each time you take the Force Training feat, you add [1 + WIS modifier] (min. 1) force powers to your force power suite. You can choose the same force power more than once in order to be able to use it more than once per encounter.
You gain one new talent every level. Choose your talent from the talent trees available to the character class that you chose for this level:
As a force sensitive character, you also can always choose to select your talent from the lists of Force Talents instead.
Is this a new prestige class that you are leveling up into for the first time, or have you already taken one or more levels in this class?
To choose a new prestige class, you must meet all of that class's prerequisites. Most prestige classes require that characters be of a certain level or BAB, have some specified skills, feats, or talents, and/or have some other character features or background.
When you gain a level in a new prestige class for the first time you gain bonuses to your defenses, as given in the Prestige Classes spreadsheet. Note that these bonuses do not stack with your defense bonuses from your starting class or from other prestige classes; rather, for each of your three defenses (Reflex, Fortitude, and Will), you take the highest available class bonus out of those provided by your starting core class and any prestige classes you have.
Some prestige classes also grant other starting benefits; see the spreadsheet linked above.
Most prestige classes have a class feature that gets more powerful with every level taken in that prestige class. See the prestige classes spreadsheet linked above for details.
If you are taking a level in a prestige class that is linked to a force-using tradition, you may get to choose a Force Technique and/or Force Secret.
The amount of hit points you gain depends on which prestige class you chose for this level.
Additionally, you can choose to either roll your class's hit die for a randomized amount of HP, or you can choose to simply take the average roll (rounded down). Choosing to take the average roll gives a slightly lower amount of HP, but guarantees a fixed amount rather than risking a low roll.
Most prestige classes have a hit die of d8, d10, or d12. See the table below for the amount of HP gained.
Prestige Class Hit Die |
HP Gained | |
---|---|---|
Rolling Hit Die | Taking Average Roll | |
d8 | 1d8 + CON mod | 4 + CON mod |
d10 | 1d10 + CON mod | 5 + CON mod |
d12 | 1d12 + CON mod | 6 + CON mod |
Your base attack bonus increases by an amount that depends on which prestige class you chose for this level. Most prestige classes give either [0.75 x class lvl] or [1 x class lvl] BAB.
To calculate your character's total BAB, figure out the net BAB for each class separately based on how many levels you have in each class, and add those BAB amounts together. Don't round down until after you have added up the different totals.
You get a +[class lvl / 2] bonus (rounded down) to your Class Skills. For example, if you have 4 levels in the Scout class, you get a +2 skill bonus to each of the Scout class's class skills. If you have levels in more than one character class, the class skill bonuses stack; add up the [class lvl / 2] bonuses for each skill from each class. Don't round down until after you have added up the different totals.
Regardless of what class you chose for this level, force sensitive characters always treat the Use the Force skill as a class skill.
Some prestige classes have their skill bonuses doubled or tripled for specific class skills. In this case, the prestige class gives a +[class lvl x 1] or +[class lvl x 1.5] skill bonus, respectively.
You gain one new feat every level. Any character can choose any feat that they meet the prerequisites for, regardless of what character class they chose. See All Feats for the list of feats, or you can use the "Feats by Category" lists on the Rules Compendium page.
As a force sensitive character, you can always choose to select your feat from the list of Force Feats. Depending on your character's species, there may be Species-Specific Feats you can choose from as well.
You can learn Force Powers by taking the Force Training feat. Each time you take the Force Training feat, you add [1 + WIS modifier] (min. 1) force powers to your force power suite. You can choose the same force power more than once in order to be able to use it more than once per encounter.
You gain one new talent every level. For most prestige classes, you can choose your talent from either the talent trees of one or more core classes, or from the list of Prestige Class Talents specific to your prestige class. As a force sensitive character, you also can always choose to select your talent from the list of Force Talents instead.